
Paige Chen
XR Developer & Creative Technologist
4+ years of experience building real-time 3D applications, immersive installations, and interactive exhibition systems. Specialized in Unity, NVIDIA Omniverse, and Blender, with production work showcased at CES, COMPUTEX, NVIDIA GTC, and ACM SIGGRAPH. Passionate about Spatial Computing, Human-AI Interaction, and emerging interactive technologies.
View My WorkPapers
Peer-reviewed research and conference contributions.
Work
14 projects across interactive installations, AR/VR, naked-eye 3D, and real-time simulation.
Exhibitions & Interactive Experiences
Autostereoscopic 3D Displays
Graduation Project
AR works
Interactive Device
VR works
Others
Technical Expertise
Tools I use daily across game engines, 3D pipelines, and physical prototyping.
Game Engines
Unity3D
Unreal Engine
TouchDesigner
WebGL
3D & Animation
Blender
Cinema 4D
NVIDIA Omniverse
Isaac Sim / USD Composer
Physical Computing
Arduino
Sensor Integration
Servo & Motor Control
Laser Cutting / Fabrication
XR & Immersive
Meta Quest
VRChat
AR (Mapbox / GPS)
Autostereoscopic 3D
Media Production
After Effects
ComfyUI
Motion Graphics
VFX & Compositing
Code & Design
C# · Python · JavaScript
HTML / CSS
Figma · Illustrator · Photoshop
Arduino · Git
Professional Experience
A timeline of my roles across research, interactive media, and UX.
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Research Assistant
Industrial Technology Research Institute (ITRI) · Hsinchu, Taiwan · Aug 2023 – Jul 2026
Produced real-time naked-eye 3D experiences for autostereoscopic, dome, and semicircular display systems across 10+ international exhibitions, including CES 2024, COMPUTEX 2024, Taipei Metro, and major public festivals.
Developed Unity-based interactive applications integrating AI-powered gesture recognition, body tracking, and image-to-3D generation for immersive public installations.
Built a semiconductor ion implantation visualization pipeline using NVIDIA Omniverse, Isaac Sim, USD Composer, animation, lighting, and material optimization, showcased at NVIDIA GTC Taiwan 2026 and COMPUTEX 2026.
Collaborated with engineers, designers, and curators to deliver exhibition-ready interactive systems under tight production schedules.
UnityOmniverseIsaac SimBlender
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Intern, Electro-Optical Systems Laboratory
ITRI · Hsinchu, Taiwan · Feb 2023 – Jul 2023
Created 3D assets, character animations, and interactive visual content using Blender and Unity for next-generation display technologies.
Developed naked-eye 3D experiences showcased at COMPUTEX 2023 and Taipei Metro L-Shaped Display.
Designed gesture-controlled gameplay and animation pipelines for public interactive exhibitions.
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UX Intern
Taiwan Mobile · Taipei, Taiwan · Nov 2022 – Jan 2023
Conducted UX research and analyzed e-commerce user journeys to identify usability issues and conversion opportunities.
Performed cross-platform UAT testing and collaborated with product teams to improve user experience.
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UI/UX Intern
Salute Interactive · Jul – Aug 2022
Assisted in designing UI components and user flows following established design systems.
Participated in front-end implementation using HTML, CSS, and JavaScript.
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VRChat Virtual Exhibition Intern
Digital Art Foundation · Feb 2021 – Jul 2022
Developed immersive VR exhibition environments using Unity and Blender for VRChat.
Co-created two public VR exhibitions (AGORA and Allergen), integrating interactive storytelling and 3D environments.
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M.S. in Design
National Taiwan University of Science and Technology · Sep 2025 – Present
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B.A. in Media and Communication Design
Shih Chien University · Sep 2019 – Jun 2023














